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June 01, 2023. HANGZHOU, China

The alliance will focus on organizing and developing the extended value chain, strengthening key links, and filling gaps within the industrial ecosystems of the Internet of Things, biomedicine, high-end equipment, new materials, and green energy.

The Hangzhou Future Sci-Tech City Innovation Alliance, a collaborative effort comprising major research institutes, technology transfer platforms, concept validation centers, incubators, industrial capital, and enterprises in the Yuhang district of Hangzhou, was officially launched on May 30.


The alliance will focus on organizing and developing the extended value chain, strengthening key links, and filling gaps within the industrial ecosystems of the Internet of Things, biomedicine, high-end equipment, new materials, and green energy.


The Hangzhou Future Sci-Tech City Innovation Alliance is launched on May 30. [Photo/Hangzhou Daily]


The core objective of the alliance is to promote the on-site transformation of scientific and technological achievements, with the involvement of leading scientific scholars, innovative talent, technological entrepreneurs, and professional technicians. It aims to construct a hub and aggregation platform for the transformation of scientific and technological achievements and industrial innovation services.


After more than a decade of development, Hangzhou Future Sci-Tech City has amassed numerous innovative elements. Its total population has exceeded 400,000, with four provincial laboratories and 1,140 national high-tech enterprises. There are over 60 scientific and technological innovation parks and incubators in the area, creating a thriving environment for innovation.


The launch of the Hangzhou Future Sci-Tech City Innovation Alliance helps position Hangzhou as a leading hub for technological advancement and industrial innovation, contributing to the city's overall growth and competitiveness in the global innovation landscape.



August 21, 2024. ARIZONA, US

This marks another significant step towards providing a high-performance interface that will enhance the control of digital devices for people with quadriplegia to help restore their autonomy.


(Fig 04)

Alex playing Counter-Strike.


Last month, Alex,* the second participant in our PRIME Study,** received his Neuralink implant (Link). The surgery, conducted at the Barrow Neurological Institute, went well — Alex was discharged the following day, and his recovery has been smooth. With the Link, he has been improving his ability to play video games and began learning how to use computer-aided design (CAD) software to design 3D objects. This marks another significant step towards providing a high-performance interface that will enhance the control of digital devices for people with quadriplegia to help restore their autonomy.


The overarching aim for the PRIME Study is to demonstrate that the Link is safe and useful in daily life, as noted in our last blog post. In this blog post, we share updates from the experience of our second participant across three key dimensions that support this aim:

  1. Out-of-the-box experience

  2. Repertoire of capabilities

  3. Thread retraction mitigations


Out-of-the-Box Experience

From the first moment Alex connected his Link to his computer, it took less than 5 minutes for him to start controlling a cursor with his mind. Within a few hours, he was able to surpass the maximum speed and accuracy he’d achieved with any other assistive technology on our Webgrid task. Similar to Noland, our first participant, Alex broke the previous world record for brain-computer interface (BCI) cursor control with a non-Neuralink device on day one of using the Link. After the first research session concluded, Alex continued testing the capabilities of the Link independently, using it to play the first-person shooter game Counter-Strike.


“I’m already super impressed with how this works.”— Alex, PRIME Study participant

Repertoire of Capabilities

Alex enjoys building things. Before his spinal cord injury, he worked as an automotive technician, fixing and tinkering with various types of vehicles and large machinery. Since then, he has wanted to learn how to design 3D objects using computer-aided design (CAD) software so he could work on projects without needing to rely extensively on his support system. However, the level of control offered by his assistive technologies made this challenging.


On day two of using the Link, Alex used the CAD software Fusion 360 for the first time and managed to design a custom mount for his Neuralink charger, which was then 3D printed and integrated into his setup. We are working with Alex to increase his productivity with the Link by mapping intended movements to different types of mouse clicks (e.g., left, right, middle), thereby expanding the number of controls he has and enabling him to quickly switch between various modes in CAD software (e.g., zoom, scroll, pan, click-and-drag). 


In his free time, Alex continues to use CAD software to turn his design ideas into reality. We hope that in time, the Link helps many people create in their areas of interest and expertise, and we’re excited to work with more people to help them reconnect with their passions.


“Taking an idea, putting it as a design, and actually having a physical item as a finished product makes me feel like I’m building things again.” 

— Alex, PRIME Study participant


(Fig 02)

In this video, Alex uses his Link to carve out the center of the custom mount for his Neuralink charger (finished product shown in Fig 03). On the right side of his screen is a mode switcher — a user interface element developed by Neuralink — which he leverages to quickly change the functionality of his mouse.


In this video, Alex uses his Link to carve out the center of the custom mount for his Neuralink charger (finished product shown in Fig 03). On the right side of his screen is a mode switcher — a user interface element developed by Neuralink — which he leverages to quickly change the functionality of his mouse.


(Fig 03)

To the right of Alex’s laptop is a 3D-printed charger mount that he designed using his Link.


Alex also enjoys playing first-person shooter games, which generally require the use of numerous inputs, including two separate joysticks (one for aiming and the other for moving) and an array of buttons. Before receiving the Link, Alex enjoyed playing these games using an assistive device called the Quadstick — a mouth operated joystick with sip-and-puff pressure sensors and a lip position sensor for clicking. However, a key limitation of the controller is that it only has one joystick, restricting Alex to either moving or aiming at any given time. Switching from moving to aiming involves letting go of the joystick and then sipping or puffing into a separate straw to toggle the functionality. Now, Alex is able to use the Link in combination with his Quadstick to move and aim simultaneously, unlocking a more intuitive gameplay experience. 


“Just running around is so enjoyable because I can look side to side, and not need to move Quadstick left and right… I can [think about where to] look and it goes where I want it to. It's insane.”

— Alex, PRIME Study participant


Thread Retraction Mitigations


With our first participant, Noland, we observed a degree of thread retraction that temporarily reduced his BCI performance. The threads have stabilized, and the performance of Noland’s Link has since recovered — more than doubling the prior world record for BCI cursor control. 


To reduce the probability of thread retraction in our second participant, we implemented a number of mitigations, including reducing brain motion during the surgery and reducing the gap between the implant and the surface of the brain. We discussed these measures in greater detail in our live update prior to our second participant’s surgery. 


Promisingly, we have observed no thread retraction in our second participant.


Looking Forward


To further enhance our participants’ experience using their digital devices, we are continuing to expand the controls that are available to them. We are working on decoding multiple clicks and multiple simultaneous movement intents to deliver full mouse and video game controller functionality. We are also developing algorithms to recognize handwriting intent to enable faster text entry. These capabilities would not only help restore digital autonomy for those who are unable to use their limbs, but also restore the ability to communicate for those who are unable to speak, such as people with neurological conditions like amyotrophic lateral sclerosis (ALS).


Additionally, we plan to enable the Link to interact with the physical world, allowing users to feed themselves and move more independently by controlling a robotic arm or their wheelchair.


“The Link is a big step on the path of regaining freedom and independence for myself.”

— Alex, PRIME Study participant


Join the Neuralink Community

If you are excited to restore autonomy to those with unmet medical needs, consider applying to our open roles. If you are interested in shaping the future of assistive technologies by participating in a Neuralink clinical trial, please join our Patient Registry.


* Name shared at the request of the participant.


** The PRIME Study — an investigational medical device trial for our fully implantable, wireless brain-computer interface (BCI) — aims to evaluate the safety of our implant and surgical robot, and assess the initial functionality of our BCI for enabling people with quadriplegia to control external devices with their thoughts. We do not guarantee any benefit by participating in the PRIME Study.


January 31, 2024.

IMO video highlight importance of the Maritime Single Window for trade by sea.



This year 2024 marks a milestone in the acceleration of digitalization in shipping – the mandatory “Maritime Single Window”. 


The requirement under the Convention on Facilitation of International Maritime Traffic (FAL), requires Governments to use a single digital platform or “Maritime Single Window” to share and exchange information with ships when they call at ports, since 1 January 2024. This will streamline procedures to clear the arrival, stay and departure of ships and greatly enhance the efficiency of shipping worldwide.


The Maritime Single Window is mandatory from 1 January 2024. 


IMO Secretary-General Arsenio Dominguez said: “Digitalization is critical for greater efficiency in shipping. The Maritime Single Window delivers information between ships, ports and government agencies quickly, reliably and smoothly.” 


More than 4.6 million port calls were recorded globally in 2022. Typically, ships spend at least one full day in port (more or less depending on the ship type).  




IMO has supported countries to implement the Maritime Single Window. In November 2023, a generic Maritime Single Window (MSW) platform was handed over to the Port of Lobito in Angola, following a Single Window for Facilitation of Trade (SWiFT) project which was supported by the Maritime and Port Authority of Singapore (MPA) and IMO. 


The initiative built upon an earlier successful project coordinated by IMO that saw successful delivery in 2019 of a Maritime Single Window system in Antigua and Barbuda



Facilitation Convention 


The Facilitation Convention was adopted in 1965 and contains Standards and Recommended Practices with rules and procedures for simplifying formalities, documentary requirements and procedures on ships’ arrival, stay and departure. The Convention has been updated continuously, embracing digitalization and automation for procedures. (Read more)


The annex to the Convention makes it mandatory for public authorities to establish, maintain and use single window systems for the electronic exchange of information required on arrival, stay and departure of ships in ports. In addition, public authorities will have to combine or coordinate the electronic transmission of the data to ensure that information is submitted or provided only once and reused to the maximum extent possible.


Other amendments to the Facilitation Convention, which entered into force on 1 January 2024, include those addressing lessons learnt from the COVID-19 pandemic and new and amended Recommended Practices to prevent corruption and illicit activities in the maritime sector.   


Lessons learned from the COVID-19 pandemic


The updated annex to the FAL Convention includes provisions derived from lessons learned during the course of the COVID-19 pandemic. Contracting Governments and their relevant public authorities are required to allow ships and ports to remain fully operational during a public health emergency of international concern (PHEIC), in order to maintain complete functionality of global supply chains to the greatest extent possible. Public authorities are also required to designate port workers and ships' crew as key workers (or equivalent), regardless of their nationality or the flag of their ship, when in their territory.


Best practice recommendations aim to prevent obstacles to crew movement for repatriation, crew change and travel, and encourage dissemination of information about public health matters and expected protection measures by ship operators.


The amendments concerning arrival and departure of persons require public authorities to inform passengers about vaccination requirements sufficiently in advance of departure and vaccinators to use the International Certificate of Vaccination or Prophylaxis in order to assure uniform acceptance.


Tackling maritime corruption

Updates to the FAL Convention take a systemic approach to addressing the issue of corruption associated with the ship-shore interface in ports. Contracting Governments are now required to encourage public authorities to assess the risks of corruption and address them by developing and implementing preventive measures to strengthen integrity, transparency and accountability. Public authorities are required to coordinate efforts to detect, investigate and sanction corruption related to ships' calls in the port, including through national and international cooperation.


Video  transcript


When ships enter and leave ports, vital information must be exchanged with various entities ashore. Port authorities, pilots, maritime administrations and health authorities require information about the vessel, cargoes, dangerous goods, crew, passengers and more for safety, security and environmental protection reasons.


The way this information is shared is crucial. Digitalization is key. It not only reduces errors, it improves the quality of the information being exchanged. 


Since 2019, IMO requires data related to clearance of ship, cargo and persons to be exchanged electronically between the ships reporting parties, such as the master, ship agents and ship owners and the authorities offshore. And from 1 January 2024, the single window is mandatory in all ports. With a maritime single window, data is submitted through a single portal without duplication and distributed to the correct authorities.


To share, exchange and understand the data, ships and ports need to use international harmonized standards, different groups of stakeholders have different objectives and different work processes. 


That is why IMO and the standards bodies ISO UNECE and WCO have agreed on an IMO data set and an IMO reference data model known as the IMO Compendium, ensuring that IT systems from different stakeholders can exchange data with shared meaning.


IMO encourages all stakeholders to adopt the IMO Compendium when building digital systems and their maritime single window. This will make it possible for all to communicate. Because no matter which standard or system is based on, the data can be exchanged. 


Check IMO guidelines for help on setting up a maritime single window. Learn from the experiences of Member States around the world who have done so successfully and help make simpler, more efficient maritime trade a reality.



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